top of page
ggg.png

The Bartering System

UI/UX Case Study on college students

This project required students to use the design thinking process to identify a problem that can be solved using a mobile app. I did a case study for college students to see if a bartering system around campus is a successful idea.

Prototype: Figma

Editing: Photoshop

Duration: 4 weeks

Design an app for a dedicated college campus that is: Simple to access, easy to use, and will ultimately prevent students from spending excess money, and creating waste.

01
 

Research & Analyze

02
 

Ideate

03
 

Prototype

04
 

Testing

App hypothesis:

 

My hypothesis for the creation of this app is that,

“College students have a lot of products that they donate or throw away and they would find benefit from trading (or giving away) items in a campus setting”

To prove that theory, I needed to conduct a quantitative survey of college students.

Data of users willing to trade on a campus setting

Data of users willing to trade on a campus setting

Data of users saying they have a lot of items within their room

Data of users saying they have a lot of items within their room

What items would you like to see on the possible trading app?

What items would you like to see on the possible trading app?

Hypothesis confirmation:

This data helped back up my hypothesis that students do have an excess amount of products, whether they were living on campus or are a commuter, and they tend to have a need to buy stuff they want and throw away/donate products that clutter their room.

Taskflow

Benchmarking

Home Page

Home Page

Viewing Page

Viewing Page

Selling Page

Selling Page

Saved Page

Saved Page

Profile Page

Profile Page

Messaging Page

Messaging Page

During the benchmarking process, I studied 4 direct competitive C2C apps.

Mercari, Poshmark, eBay, Facebook Marketplace

I processed to pull out the pages that I felt would correlate to my app based on my task flow. Those pages were the home page, messaging, viewing of products, a listing of products, a profile, and saving an item.

Home Page

Home Page

Profile, Viewing, Listing

Profile, Viewing, Listing

Likes and Messages

Likes and Messages

Style Guide (Different based on what school user is attending)

Interactive Prototype

bottom of page