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LTU 2022 / Student Work

Unknown 
Helmet

CONCEPTUAL HELMET DESIGN

The Unknown Helmet is a core component of a comprehensive world-building initiative. This multidisciplinary project brought together Industrial, Transportation, and Graphic Design disciplines to conceptualize a cohesive future-world ecosystem. By integrating these diverse design perspectives, our team developed a unified design deck that demonstrates how cross-functional collaboration drives complex, conceptual storytelling from ideation to final realization.

Helmet

RESEARCH   .          SKETCHES       .      MATERILIZATION     .      PROTOTYPE   

TOOLS

​Adobe Photoshop, 

Illustrator, Premiere Pro

Rhino 3D and Keyshot

PRODUCT

Physical Helmet

Branding

PROJECT CONTRIBUTORS

LTU Student group

TIME

Sept 2022 - Dec 2022

OVERVIEW

The Unknown Helmet is a core component of a multidisciplinary world-building initiative. Integrating Industrial, Transportation, and Graphic Design perspectives, our team conceptualized a cohesive future ecosystem defined by the clash between primal survivalism and authoritarian control. This project serves as a case study in synthesizing diverse design disciplines to build believable, future-forward narratives.

PROBLEM

Build a world that has users that can use products + designs from all disciplines. 

GOALS

Design a functional, multi-purpose helmet that bridges the gap between ancient survival traditions and advanced, tactical concealment to empower rebels.

ACTION

Address tactical needs, resulting in a design deck that bridges speculative world-building with rigorous, user-centered industrial design principles.

DISCOVER

World Building Story

research

Benchmarking

We decided we wanted this to be a futuristic world similarity to the Star wars Universe. We needed to consider what the character models look like to determine design and eventually we felt a helmet was a great protective tool for the citizens in our world. 

helmet research
helmet research
starwars helmet
star wars

IDEATION

Initial research revealed a strong user demand for personalized, highly adaptive interior environments. Participants expressed a clear preference for interfaces that move beyond the static, 'tablet-like' aesthetic of contemporary touchscreens in favor of intuitive, responsive architectures that cater to individual usage patterns.

Sketching

Human model sketches
Human model sketches

MATERIALIZE

CMF Design

Swatches of helmet
Swatches of helmet
research

Product Interaction

PHYSICALITY

Modeling & Prototypes

This project was mostly in a 2D realm, however i took the time to also create a 3D prototype has an additional exploration on physical building and using materials that are easily accessible. 

prototype
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